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HumanPlus HST
HumanPlus HST (Humanoid Shadowing Transformer)
Stanford University · 2024-06
VAHumanoid whole-body controllersNot disclosedRL policy
A low-level tracker for shadowing that transfers human motion to a humanoid in real time.
Paper
HumanPlus: Humanoid Shadowing and Imitation from HumansarXiv 2406.10454
Overview
- Category
- Humanoid whole-body controllers
- Type
- VA
- Released
- 2024-06
- Organization
- Stanford University
- Open weights
- Unverified
- Parameters
- Not disclosed (repo default 4 layers·128-dim·4 heads)
Architecture
- Backbone LLM
- None
- Vision encoder
- —
- Action head
- Joint position targets (19-dim) (RL policy)
- Chunk
- Not disclosed
- Control rate
- 50 Hz
- Architecture (original summary)
- Decoder-only transformer (repo default 4 layers·latent 128·4 heads, dropout 0.1), context 8 steps; proprioception + target pose → 19-dim joint position targets, 50 Hz
Training
- Pretraining accelerators
- Not disclosed (Isaac Gym PPO, repo)
- Pretraining duration
- Not disclosed
- Pretraining steps & batch
- max_iterations 15000 · 32 steps per env, 2048 envs (repo H1 config)
- GPU/TPU-hours
- Not disclosed
- Fine-tuning
- N/A
- Data type
- Motion capture
- Data scale
- AMASS 40 hours, over 11,000 sequences†
- Main datasets
- AMASS
- Tasks & evaluation
- Real-time whole-body shadowing (teleoperation); autonomous tasks combined with HIT: Fold Clothes 100% (40 demos), Warehouse 90%, Wear a Shoe and Walk 60%
- Robot
- 33-DoF humanoid based on Unitree H1 + Inspire-Robots RH56DFX hands, height 180cm
Inference
- Inference device & speed
- 50 Hz; when shadowing, human pose estimation · retargeting at 25 fps on RTX 4090, hand pose estimation 10 fps
- Inference memory
- Not disclosed
- Weights bf16 (calc.)
- Not disclosed
- Where it runs
- Not disclosed
Reinforcement learning & base
- Reinforcement learning
- Used (RL controller training) · Shadowing transformer trained with Isaac Gym PPO (2,048 envs, 15,000 iterations)
- Base control
- Humanoid legged (RL policy drives joints directly) · HST takes target forward/lateral·yaw velocity·joint targets and directly outputs 19-dim joint positions including legs (walking·squatting)
Notes
- Key features
- A low-level tracker for shadowing that transfers human motion to a humanoid in real time. It is the lower layer of a two-level structure in which the upper HIT sends target poses asynchronously at 25 Hz.
- Notes
- 'Over 11,000 sequences' could not be reconfirmed in verification extraction, hence †. The paper body gives no simulator, GPU, time or parameters (Isaac Gym, env count and iteration count are in the repo). Code and data released; checkpoints unverified.
- Verification
- Confirmed
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